Steppe Striker
Rather then weaken foes for others to finish off, Strikers seek the killing blow themselves. However, they do not possess the physique to survive long in a straight fight. Instead, they dart around the main fracas, seeking to surprise distracted enemies.
Special Notes: If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them.
Information
Advances from: | Steppe Hunter |
Advances to: | |
Cost: | 22 |
HP: | 30 |
Movement: | 6 |
XP: | 100 |
Level: | 2 |
Alignment: | chaotic |
ID | Steppe Striker |
Abilities: | skirmisher |
Attacks (damage - count)
knife melee | 6 - 3 blade | backstab | |
harpoon ranged | 5 - 3 pierce | slows |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | -20% | |||
cold | 20% | arcane | 0% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 1 | 40% | |
Coastal Reef | 2 | 30% | |
Deep Water | 99 | 20% | |
Flat | 1 | 40% | |
Forest | 1 | 60% | |
Frozen | 1 | 40% | |
Hills | 1 | 50% | |
Mountains | 3 | 50% | |
Mushroom Grove | 2 | 40% | |
Sand | 1 | 30% | |
Shallow Water | 3 | 20% | |
Swamp | 2 | 30% | |
Unwalkable | 99 | 20% | |
Village | 1 | 60% |